[...] He has an article out in the New York Magazine, on the use of computer wargames in learning about history and strategy. (Via ClioWeb). Reading this for me was one part nodding in agreement and two parts snorting in derision. [...]
[...] Niall Ferguson has an article out in the New York Magazine, on the use of computer wargames in learning about history and strategy. (Via ClioWeb). It’s a frustrating piece. As a sometime wargamer myself, I do agree with him that they can have their uses. But I think he fundamentally, and strangely, misunderstands what those uses might be. [...]
[...] Esther MacCallum Stewart has recently started a new blog at Glod’n’Epix which covers her work on computer games (in addition to her First World War stuff at Break of Day in the Trenches). Reading this has made me realise that I have no reason to be ashamed of liking computer games. Gaming isn’t a waste of time and can even be a valid subject for academic study. Meanwhile, Jeremy Boggs at Clioweb posted a link to an article by Niall Ferguson about a computer simulation of the Second World War. This led me to think about how games can be used by historians, and what they can and can’t tell us. It’s probably no surprise that I don’t agree with Niall Ferguson on this (or lots of other things). [...]
[...] He has an article out in the New York Magazine, on the use of computer wargames in learning about history and strategy. (Via ClioWeb). Reading this for me was one part nodding in agreement and two parts snorting in derision. [...]
[...] Niall Ferguson has an article out in the New York Magazine, on the use of computer wargames in learning about history and strategy. (Via ClioWeb). It’s a frustrating piece. As a sometime wargamer myself, I do agree with him that they can have their uses. But I think he fundamentally, and strangely, misunderstands what those uses might be. [...]
[...] Esther MacCallum Stewart has recently started a new blog at Glod’n’Epix which covers her work on computer games (in addition to her First World War stuff at Break of Day in the Trenches). Reading this has made me realise that I have no reason to be ashamed of liking computer games. Gaming isn’t a waste of time and can even be a valid subject for academic study. Meanwhile, Jeremy Boggs at Clioweb posted a link to an article by Niall Ferguson about a computer simulation of the Second World War. This led me to think about how games can be used by historians, and what they can and can’t tell us. It’s probably no surprise that I don’t agree with Niall Ferguson on this (or lots of other things). [...]