Before you even write a line of code or color a pixel, the project team should define the information architecture of a site. A lot of people fail to realize that the organization of content greatly affects the design and development of a site. Adding a new section of content months after the design has [...]
Continue reading Part Two: Information Architecture and Organization.
Seems simple enough, but I can’t begin to count the number of times that failing to do this caused a project to spiral out of control without direction. Meeting with project managers and content creators about what exactly we’re building, what kind of site we’re creating, is of the utmost importance at the beginning of a project.
Continue reading Part One: Figure Out What You’re Building.
This post is the intro to a series on the process I recommend for creating a digital humanities project from scratch, from initial conception to launch and aftermath. The last few months, I’ve been researching design and development processes in an effort to establish and document them for folks at CHNM, and for my own benefit. In a lot of cases, the process could be generalized for any kind of project, but I hope to address specific goals and concerns that humanities projects have at various stages of development. So, here’s what to expect
Continue reading Digital Humanities Design and Development Process.
The Immaculate Heart College Art Department Rules have made their way around the blogosphere a bit recently. They’re a great set of rules that, while targed at art students. One of my favorites, however, is this.
Continue reading Duties of a Student.
I’ve received a few emails from readers over the last few months asking what tools I use for my work at CHNM. So, here’s a quick run-down of the hardware and software I use on any given day.
Continue reading Design and Development Setup.