Part Four: Front-End Development
Front-end development involves codes that deals with how things are displayed in a browser. This includes HTML, CSS, and JavaScript. Back-end development, in contrast, refers to the development on the code and technologies that the end-user hardly ever sees. This includes PHP, MySQL, XML, Perl, or any other languages that affects how a site works [...]
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Part Three: Design Process
Now we get to the fun part: design. Unlike programming, design is one area that everyone on a project can (and usually does) have an opinion. It can be really fun to come up with new design ideas and get imaginative with a project, but it also possible to spend months on revisions and stymie [...]
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Part Two: Information Architecture and Organization
Before you even write a line of code or color a pixel, the project team should define the information architecture of a site. A lot of people fail to realize that the organization of content greatly affects the design and development of a site. Adding a new section of content months after the design has [...]
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Part One: Figure Out What You’re Building
Seems simple enough, but I can’t begin to count the number of times that failing to do this caused a project to spiral out of control without direction. Meeting with project managers and content creators about what exactly we’re building, what kind of site we’re creating, is of the utmost importance at the beginning of a project.
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Digital Humanities Design and Development Process
This post is the intro to a series on the process I recommend for creating a digital humanities project from scratch, from initial conception to launch and aftermath. The last few months, I’ve been researching design and development processes in an effort to establish and document them for folks at CHNM, and for my own benefit. In a lot of cases, the process could be generalized for any kind of project, but I hope to address specific goals and concerns that humanities projects have at various stages of development. So, here’s what to expect
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Duties of a Student
The Immaculate Heart College Art Department Rules have made their way around the blogosphere a bit recently. They’re a great set of rules that, while targed at art students. One of my favorites, however, is this.
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Design and Development Setup
I’ve received a few emails from readers over the last few months asking what tools I use for my work at CHNM. So, here’s a quick run-down of the hardware and software I use on any given day.
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Omeka Everywhere
Dave Lester and I are pleased to announce the latest episode of THATPodcast
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Omeka Public Beta Release
The news is out: We’ve released Omeka to the public! It’s a public beta, dubbed version 0.9.0, but we’ve made some great progress since the first private invitation release early last Fall.
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Teaching with Blogs
Last Friday, Mills Kelly gave a wonderful presentation on his use of weblogs in his history courses in a forum organized by the Center for Teaching Excellence at GMU. If you ever get a chance to listen to Mills talk about teaching, drop whatever you’re doing and go listen. Though they in no way do justice to Mills’s presentation, here are a few notes I took.
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